XOR Electronics · Eurorack tracker

NerdSEQ

Field Guide

The manual is 275 pages. This guide is the same machine, condensed: short chapters, the screens as they look on the module, real examples, and one thing to try at the end of each chapter.

Firmware V3.03 · Manual V3.03

Based on the original NerdSEQ Field Guide, continued and updated for firmware V3.03. Keep the manual for the fine print; this guide is the way in.

↓ PDF dark, for reading on screen · 37 pages · 1.1 MB↓ PDF for printing light, A4 · 37 pages · 1.1 MB

  • 8 tracks — CV/gate, audio, MIDI, expanders
  • 176 patterns of up to 64 steps each
  • 255 song rows to arrange them in
  • 1 button (or SHIFT + button) to reach any important screen

01 The big picture

What the machine is, in one diagram — read this page and the rest is detail.

NerdSEQ is a tracker: music runs top to bottom in columns of steps, like a spreadsheet that plays. Everything you build follows one chain:

  1. Song 255 sequencer rows arrange patterns per track
  2. Pattern up to 64 steps of notes, gates, FX
  3. Step note + trigger + mod + FX on one row
  4. Output CV / gate / audio / MIDI / I2C

Around that chain sit five helper systems. You don’t need any of them on day one, but this is where the depth lives:

HelperWhat it isThink of it as…
PatchA stored bundle of FX settings a step can fire. 144 in total, shared by all track types.a preset button
TableA 16-step mini-sequencer inside a step, with its own speed. 32 of them.an arpeggiator
Automator8 slots of LFOs, CV inputs and envelope taps, routed to parametersmodulation you don’t sequence
Envelope8 ADSR envelopes, linear or exponential, triggerable from almost anywherefunction generators
Mapping70 rows connecting any signal to any parameter, with logic and arithmetic in betweena patch bay that can calculate

The hardware, in one breath

Out of the box, tracks 1–6 are Modular tracks: each owns one CV output, one trigger/gate output and one MOD output (a second CV). Tracks 7–8 are Audio tracks: each plays two samples or waveforms at once, so four voices in total, out of the two audio jacks. Plus four freely assignable CV inputs, clock and reset in and out, and a microSD slot on the front for samples and projects.

Every track can be reassigned — to MIDI (with a MIDI expander), to more triggers or CVs (Trigger16, CV16), to the Dualchord oscillator, to I2C, or to video. Chapter 05 shows how.

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02 Hex in 60 seconds

00 is minimum, FF is maximum, and your ears do the rest.

Trackers show most values in hexadecimal — counting in sixteens instead of tens. After 9 come the letters A–F, then the next digit rolls over:

0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 … 19 1A 1B … 1F 20 …
  • 0A = 10

    A is ten.

  • 10 = 16

    The left digit is worth 16.

  • FF = 255

    The largest two-digit value.

You almost never need to convert. What matters: 00 is minimum, FF (or FFF for three digits) is maximum, 80 / 800 is the middle. Nudge values by ear with SHIFT + ◀ / ▶ (±1) and SHIFT + ▲ / ▼ (±16).

Notes look like notes: C-4 is C in octave 4, D#5 is D sharp in octave 5. A track can show flats instead (Eb5) if you prefer.

Some values are not hex at all. Probabilities, for example, are plain percentages written in hex: 19 is 25 %, 64 is 100 %. The status line at the bottom of the screen always spells out what the value under the cursor means — read it.

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03 Buttons & navigation

Every screen one press away, every value two keys — learn six buttons and you can reach everything.

There are no menus inside menus. Every screen is one button away, and every button’s second job is SHIFT + that button — the second name is printed above it. This guide always names the button you press, with the printed name in brackets where it helps.

The six screen buttons

The Nerd menu opens from the Sequencer, Pattern, Table, Patch, Scale and Mapping screens. From any other screen, SHIFT + AUTOMATE goes straight to Mappings. The Pattern, Table and Patch screens only open once at least one pattern, table or patch exists.
ButtonGoes toWith SHIFT
SEQUENCERSong view — arrange patterns on 8 tracksMARK: start / finish marking
PATTERNStep editor — notes, gates, FXCOPY: paste the clipboard
PATCHCurrent Values; press again for Track Setup. On a patch number: the patch.DELETE: delete / cut
TABLETables (a sequencer inside a step)RECORD: arm / disarm recording
AUTOMATEAutomators; press again for EnvelopesNERD: the Nerd menu; press again for Mappings
PROJECTProject settings, load / saveSETUP: machine-wide settings

Transport

PressWhat happens
STARTStart / cue the current track’s pattern. Press twice to launch sooner, at the next cue point.
SHIFT + STARTStart the whole sequencer row.
STOPStop the track when its pattern finishes. Twice: stop now. On a stopped audio track: kill its sound.
SHIFT + STOPStop the sequencer (sends reset, clears gates). Already stopped: stop all sounds.
◀ ▶ ▲ ▼Move the cursor. The separate UP / DOWN buttons jump 16 rows.
OKCreate a pattern or patch, confirm, pre-listen a note, open a selector list.

Changing values — the one rule to memorise

SHIFT + ◀ / ▶
small step: ±1, or a semitone
SHIFT + ▲ / ▼
big step: ±16, or an octave
SHIFT + DELETE
clear the value (that is SHIFT + PATCH)
SHIFT + OK
cycle handy presets on a field, or clone

Mute & solo

Do this on the Sequencer screen. On the Pattern screen of a drum track the same combination mutes or solos the drum under the cursor — chapter 10.
PressWhat happens
SHIFT + DOWN + STARTMute / unmute the current track. Gate released, CV held; the pattern keeps running silently so everything stays in step.
SHIFT + UP + STARTSolo the current track. Press twice to unmute everything at once.

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04 The sequencer screen

Arrange a whole song by stacking pattern numbers in a grid.

Home base (SEQUENCER). Rows 00–FE run down the page — 255 of them; the 8 columns are your tracks. Each cell holds a pattern number. A song is patterns stacked in order.

    1  2  3  4  5  6  7  8
00  00 00 01 -- -- -- 04 --
01  00 02 01 -- -- -- 04 --
02  00 02 03 05 -- -- 04 --
03  00 02 03 05 -- -- ** --
04  -- -- -- -- -- -- -- --
00 02
pattern numbers. The same pattern can sit on several tracks of the same type — tracks 1 and 2 both play 00 here.
—
empty: nothing plays.
**
track stop: when the player reaches it, that track stops; the others keep going. SHIFT + PATCH (DELETE) toggles -- / **.

Patterns stacked under each other chain automatically and loop as a group. Track 1 here loops pattern 00; track 2 plays 00 once, then loops 02.

The right side of the screen shows the project name, BPM, transpose and edit state, plus live note, gate and mod indicators per track. The bottom line explains whatever the cursor is on. A thin minimap beside the row numbers shows which of the 255 rows are in use. Cells can be coloured via the Nerd menu to recognise song parts at a glance.

Launching things

PressWhat happens
STARTCue the pattern under the cursor. While playing, it queues after the current pattern finishes — press twice to jump in at the next cue point (set in Project).
SHIFT + STARTLaunch the whole row, all tracks.
STOPLet the current pattern finish, then stop that track. Twice: stop immediately.
Mark, then START / STOPLaunch or stop several marked tracks together.
OK (Edit Mode off)Live jump: the player leaps to the pattern under the cursor, same step. SHIFT + OK: the whole row.

Creating & reusing patterns

PressWhat happens
OK on an empty cellCreate a fresh, empty pattern with the next free number.
SHIFT + ◀ / ▶Dial in an existing pattern number to reuse it.
SHIFT + OKClone the pattern under the cursor into a new number (on a marked block: clone the whole block).
SHIFT + DOWN + OKClone and put the clone in the row below (overwriting what was there).
PATTERN on a cellOpen that pattern for editing.

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★ The first hour — missions

Eight small wins, in order. By the last one you’ll know most of what this machine asks of you daily.

  1. Make one note play 90 sec

    CV1 to oscillator pitch, TRIG1 to an envelope. Sequencer screen, track 1, row 00: OK creates a pattern. PATTERN to enter (or OK, if enabled in Setup). In the note column, SHIFT + ▲ drops a note in. If the trigger column next to it stays --, put a trigger there the same way (or switch on Auto Fill in Trigger in Setup). Press START in the pattern, or go back with SEQUENCER and press it there.

    You hear a note repeating.

  2. Make it a melody 90 sec

    Back in the pattern: notes on rows 04, 08 and 0C too. Tune each with SHIFT + ◀ / ▶ (semitones) and SHIFT + ▲ / ▼ (octaves).

    Four notes, looping.

  3. Duplicate and vary 60 sec

    On the sequencer screen, cursor on your pattern: SHIFT + DOWN + OK clones it into the row below. Enter the clone and move one note somewhere unexpected.

    The track alternates A, A′ — an arrangement exists.

  4. Transpose the phrase 60 sec

    In either pattern: SHIFT + SEQUENCER (MARK) on the top note, cursor down past the last note, then — still marked — SHIFT + OK + ▶ twice.

    The whole phrase rises two semitones. This mark-and-nudge works on any column.

  5. Same notes, half speed 90 sec

    Track 2, row 00: SHIFT + ▶ dials in your first pattern — reused, not copied. With the cursor on track 2, press PATCH twice for its Track Setup and set Track Clock to /2. Back on the sequencer, SHIFT + START on row 00.

    Two tracks, one pattern, two speeds — a canon. Edit the pattern once and both parts change.

  6. Let a note misbehave 60 sec

    In your pattern, pick one note’s row and set an FX to PRCV 019 (25 %). On the row below: PRCV 064 (100 %). FX values stick, so the second row protects the rest of the line.

    One note now sits out three times out of four, differently every pass.

  7. One note becomes an arpeggio 2 min

    Do the Try this of chapter 12 on the first note of your melody.

    A single cell is now a cascade.

  8. Save it 30 sec

    PROJECT → Save, give it a name. The NerdSEQ keeps 10 rotating backups, so save often.

    A named project with an arrangement, a canon, probability and an arpeggio.

Everything from here — audio, MIDI, tables, mappings — is these same eight moves pointed at bigger targets.

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05 Tracks & track setup

Make each track behave differently — half-time bass, drums that ignore transpose, humanised timing.

Each track has a type that decides what its patterns can do. Patterns, patches and tables belong to their type: a Modular pattern can’t play on a MIDI track.

TypeSequencesNeeds
ModularCV + trigger/gate + MOD outputsnothing (tracks 1–6)
AudioSamples, waveform oscillators, 4-operator FMnothing (tracks 7–8)
MIDI4-note polyphony per track, CC, pitch bend, program changea MIDI expander
Trigger1616 trigger outputs + drum matrixTrigger16 expander
CV1616 more CVs, polyphonic, own envelopes and LFOsCV16 expander
Dualchord8-oscillator paraphonic voice, 4-oscillator synth voiceDualchord expander
I2C / MultiI2C gear plus a mix of everything (CV, MIDI, triggers, drum matrix)Multi-IO for I2C
VideoShader-based video synthesisVideo expander

Assigning types

PROJECT → Track Assign. Pick a type per track with SHIFT + ◀ / ▶, then select SET and press OK. Tracks 1–6 can be Modular, 7–8 can be Audio; any track can be MIDI, I2C or an expander, and one expander can feed several tracks.

Track Setup — settings every track has

Fastest route: PATCH twice from the sequencer, with the cursor on the track. Also: OK on an assigned track in Track Assign, or via the Nerd menu. On a Modular track it reads:

MODULAR SETUP 1
Track Clock         NORMAL
Transpose           ALLOW
Scale               GLOBAL
Trigger Delay       OFF
Trigger Setting     NORMAL
Voltage Setting     1V/OCT
Random FX1          Off
SettingWhat it does
Track ClockDivide or multiply this track’s clock: /32 /16 /8 /7 /6 /5 /4 /3 /2, normal, *2 *3 *4 *5 *6 *7 *8. Applied at pattern end while playing. Different clocks per track give polyrhythms. The lowest setting, Mapping, detaches the track from the main clock: you feed it ticks from a mapping row (CV in, MIDI, another track…).
TransposeLet global and track transpose affect this track, or protect it — keep your drums out of transposition.
ScaleFollow the global scale, ignore scaling, or force one scale just for this track: one of the 90 scales or a User Harmonic scale (chapter 16).
Trigger DelayDelay this track’s triggers 0–16.9 ms after the CV lands, for modules that sample CV too early. Beyond the maximum: 16 random ranges for humanised timing. (Modular.)
Trigger SettingNormal (on = 5 V) or inverted (on = 0 V). (Modular.)
Voltage SettingCV pitch standard: 1 V/oct, 1.2 V/oct (Buchla) or Hz/V. (Modular.)
Random FX1–4Per FX column: replace played values with random ones inside a range. Also switchable from a pattern with the RDMN FX.

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06 Editing patterns

Move phrases around in blocks — mark, grab, paste, and loop slices live.

These moves work in every pattern type, and mostly on the sequencer screen too. Learn them once, use them everywhere. MARK is SHIFT + SEQUENCER, COPY is SHIFT + PATTERN, DELETE is SHIFT + PATCH.

Mark → grab → paste

  • 1 · Mark

    MARK at one corner, move to the other (the border changes colour). SHIFT + cursor moves the start corner; SHIFT + DOWN marks everything.

  • 2 · Grab

    MARK again: the block is in the clipboard.

  • 3 · Paste

    COPY overwrites at the cursor; SHIFT + DOWN + PATTERN inserts, pushing rows down.

Paste between patterns and between tracks — any compatible columns (notes to notes, triggers to triggers…). FX columns only paste within the same track type. Deleting a marked block also copies it, so delete doubles as cut.

Deleting & shifting rows

PressEffect
SHIFT + PATCHEmpty the cursor position, or the marked block.
SHIFT + UP + PATCHDelete the row (or block) and pull everything below it up.
SHIFT + DOWN + PATCHInsert an empty row, pushing everything down.
SHIFT + SEQUENCER + PATCHMARK + DELETE with nothing marked: wipe the whole pattern.

Moves on a marked block

Press, while markedEffect
SHIFT + OK + ◀ / ▶Nudge every marked value by ±1 — transpose a phrase. ▲ / ▼ for ±16. Not on FX, table or patch columns.
SHIFT + OK + UP / DOWNMove the block a row up or down; its neighbours hop over it.
STARTLoop the marked rows live until you press START again. SHIFT + START loops the whole sequencer row. The loop runs free of the main clock — it is not re-synchronised.

Entering notes

On an empty note field, SHIFT + ▲ drops a note in; small and big steps tune it. SHIFT + PATCH on an empty field inserts a note-off [ ] (it toggles). OK pre-listens a note; hold OK and scroll to audition a run of notes. SHIFT + OK cycles presets: [ ], C-0, C-4, C-8, RN0, ---. With Edit Steps on (Setup), the cursor moves on after each entry.

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07 The Modular track

The CV/gate workhorse: gates, ratchets, glides and chance for your rack.

Tracks 1–6. Track 1 owns CV1 + TRIG1 + MOD1, track 2 owns set 2, and so on — but any track can reach every other output through FX. A pattern looks like this:

    NOTE TR MOD PT TB FX 1234 GR
00  C-4  20 800 -- -- GL C 020 6
01  ---  -- --- -- -- ---- --- 6
02  D#4  E3 C-2 -- 01 PRCV 032 6
03  [ ]  00 --- -- -- ---- --- 6
Header icons written as words: NOTE pitches CV · TR fires the gate · MOD drives the second CV · PT fires a patch · TB starts a table · FX is one of four FX columns — the header digit shows which one you are looking at · GR is the groove, ticks per step. Row 02: a triplet ratchet, a note on the MOD output, table 01, and a 50 % chance (32 hex = 50).

Note column

C-4-style pitches; [ ] is note-off. With Autogate on (Setup) a note also opens the gate and a note-off closes it; a trigger on the same row overrules that. Above the top note sit RN0–RNF: a random note inside random range 0–F. With Auto Fill in Trigger on, entering a note drops a trigger in too.

Trigger column — two digits, three behaviours

  • X0

    Trigger of length X: 10 = 5 ms … C0 = 60 ms.

  • 0X

    Delayed gate: off first, then on. 01 = 5 ms delay … 0F.

  • XY

    Repeat: length X, Y extra pulses. 22 = 3 fast pulses.

ValueSpecial function
00 / FE / FDGate off / gate on / toggle the gate
D0–DFTrigger lasting 1–16 clock ticks (lengths that follow the tempo)
E0Gate exactly one step long
E1–E8Ratchets ×1–×8 inside one step
E9–ECOdd ratchets ×1–×4, starting low
ED–EFPattern ratchets: 1001, 001111, 110011
F0–F3Random trigger length (random range 0–3)
F4–F7Random ratchet (range 0–3)
F8–FARandom length-or-ratchet blend (range 0–2)
FB / FCRandom gate on/off · random anything from this table

Euclidean rhythms: on the trigger column, SHIFT + OK + ◀ / ▶ removes / adds evenly spaced triggers across the pattern; SHIFT + OK + ▲ / ▼ rotates the column (values wrap). OK fires a trigger to audition it.

MOD column

A second CV lane: 000–FFF spans the full output range. Keep going past FFF and it becomes a note lane, C-0 to B-9 plus one extra C-A — a second voice. Past that: R0–RF random voltages, then RN0–RNF random notes.

FX columns

Four of them, shown one at a time; a small mark beside the value tells you another FX column on the row has data. Pick an FX with OK (the FX selector) or scroll with SHIFT + ▲ / ▼. A row executes in this order: Patch → FX1 → FX2 → FX3 → FX4 → Table → MOD → Trigger + CV.

FXDoes
PTCHFine pitch. 40 = centre; above or below bends until the next note.
GL C GLCRGlide to the next note / glide resolution (high resolution + low glide = snappy; coarse resolution = stepped).
MOD GL M GLMRThe same trio for the MOD output.
TRIGFire the local trigger, ignoring autogate.
CV1-6 TRG1-6 MOD1-6Reach any output from any track — value or note; trigger codes as above.
PRCV PRTR PRMD PRTB PRF1-4Probability per column (note, trigger, mod, table, each FX) as a percentage: 00 never … 64 always.
PROWProbability for the whole row. FX4 is exempt, so you can always undo it.
PCRDChord: base note in the note column, the other voices spill onto the next CV outputs. 37 chord types, up to six voices (CV6).
ASL0-7 ENV1-8Remote-control an automator slot / an envelope per step (gate it, set A-D-S-R, change type…).
FX+* FX-/Arithmetic on the last value of any FX column: add / multiply or subtract / divide, with or without overflow. Sequences that change themselves.
RDMNRandomise the next FX value, or switch an FX column to random-within-range until turned off.
PATC TABLFire a patch / start or stop a table, like the dedicated columns.
STSPStart a sequencer position: first digit = track (0 = whole row), then the row.
CBPBCombined playback FX — see below.
SPFXSpecials 000–01C: stop track or song, pulse clock / reset outs, reset FX values, jump to a random position, resync, transpose lock, table tick and the Fill and Magic Fill commands (chapter 17).
BPMSet the tempo from a step.
XMAPRun a mapping block once (0XX), or use its result as a condition for this row (1XX run and test, 2XX test only).
BASETranspose the rest of this pattern by ± semitones.
KILLCut the note after N ticks — any gate length. Value 0: change the note without retriggering.
BRKEnd the pattern here. 000 break · 003 repeat 3× first · 0FF loop forever · 1XX jump to row XX.

CBPB — one FX, ten jobs

Playback orders: Forward · Backward · PingPong · Random-keep · Random-refresh · Even-Odd · every 3rd / 4th / 5th · Row even/odd · Up/Down · Spiral · Spiral<> · 1st-Last · 10325476 · each step twice · Crab · Drunk.
ValueDoes
0XX / 1XXTrack clock — from the next pattern / now
2XX / 3XXPlayback order — next / now
4XX / 5XXTrack / global transpose (40 = none)
6XXSwing (40 = none)
7XX / 8XXLive jump to a pattern / to a whole row
9XX–CXXTrigger delay · track scale · global scale · keynote

Groove column

Ticks per step — 6 is normal at 24 ppqn. Alternate 5 / 7 for swing, or give tracks unequal grooves and let them drift apart on purpose.

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08 The Audio track

A sampler, drum machine and FM synth in two tracks.

Tracks 7–8: sample player, waveform oscillator and 4-operator FM in one. Each audio pattern holds two independent parts — scroll right past the groove column to reach part 2. Two tracks × two parts = four voices.

    NOTE SMP VOL FX 1 2  GR
00  C-4  01  7F  ---- --- 6
01  ---  --  --  BCSH 040 6
02  C-4  0C  60  RTRG 042 6
03  [ ]  --  --  ---- --- 6
Header icons written as words. NOTE = pitch and gate (C-4 = original speed, [ ] = stop) · SMP = sample slot or waveform (0C is the sine) · VOL 7F normal, FF hot.

Samples & waveforms

12 sample slots (00–0B), loaded from SD: OK on the sample column, or PATCH in a sample pattern. Sample memory is 180 kB in total. Each sample is stored at 8 or 12 bit — you choose in the load browser with ◀ / ▶, and 12-bit costs twice the memory. That is about 4 s at 44.1 kHz, 8-bit mono; lower sample rates buy longer samples. Slots 0C–11 are built-in waveforms (sine, triangle, ramp, saw, pulse, noise) that run until a note-off. R0–RF picks a random sample per hit.

The two parts mix like a mixer: keep both under 7F or expect clipping. Volume works without a note too, to fade something already playing.

Audio FX — two columns per part

Row order: FX1 → FX2 → Volume 1 → Note 1 → FX3 → FX4 → Volume 2 → Note 2. Each part has its own groove — polyrhythms inside one track.
FXDoes
FPTCFine pitch (40 centre); resets on the next trigger.
RTRGRetrigger: first digit delay, second repeats — the classic sample stutter. 0000 just re-fires the envelope.
BCSH DIST WFLDBitcrush, distortion, wavefolder. Knobs — set 00 to turn off. The wavefolder wraps around, so it keeps adding harmonics instead of flattening.
BACKFour digits. Last two: 01 backwards (hard sync on a waveform), 02–10 FM from an operator or a combination (03 = from OP2). Second digit: 1 silence this part (keep it as a modulator), 2 un-silence. First digit 1–4: lock this part’s note to operator 1–4. The operators are the four audio parts: track 7 part 1 and 2 are OP1 and OP2, track 8 part 1 and 2 are OP3 and OP4. The status line spells out each setting.
OFFSSample start offset. On the pulse wave it is the pulse width: 000 gives the narrowest pulse; untouched, the pulse sits at about 50:50.
DELYAudio delay: 010X type (Short HQ / Lofi / More Lofi / Fast), 02XX time, 03XX send, 04XX feedback.
GLIDPitch glide between notes.
PROB PRF1-2 PROWProbability: this part, each FX, or the whole row.
SETWSwap the playing sample or waveform mid-note (overrides the sample column).
TRIG NOTE VOLTFire triggers 1–6 / set notes / set voltages on the modular outputs — drums that also move your filter.
LSMPLoad a whole new 12-slot sample block from SD, nearly seamlessly (blocks are built in the Project screen).
KILL BRKStop the sample / end, repeat or jump the pattern (BRK ends both parts; the jump works from part 1’s first FX column).
TABL PATC RDMN …+*-/ ASL ENV STSP CBPB SPFX BPM XMAP: as on Modular tracks.

Track setup extras

Per track: delay type, time, send and feedback; Clone Audio 7→8 (run track 7’s audio through track 8’s FX chain); FM boost. Per part (flip with UP / DOWN): sample, volume, glide, mute, clone-notes source with coarse / fine offset, FM / hard-sync source, pulse width, wavefold, bitcrush, distortion.

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09 The MIDI track

Run your hardware synths — four voices, slides and CC sweeps from one track.

Needs a MIDI expander. One MIDI track sequences 4 notes polyphonically plus CC, pitch bend, program change, aftertouch and NRPN. The pattern is wide, so it spans three pages — keep cursoring right.

  • Page 1

    4 × note + velocity columns.

  • Page 2

    Program change + FX1, FX2.

  • Page 3

    FX3 + patch + table + groove.

The velocity column’s other codes

Normally 00–7F. Toggle with SHIFT + OK and it becomes a router — the note can drive the local modular outputs instead of, or as well as, MIDI:

CodeThe note goes to…
A A0 A1 A2 A8 ATThe track’s CV out (plain / gate off / gate on / 10 ms trigger / 40 ms trigger / toggle)
B…The same set, to the MOD output
T…Gate / trigger only, pitch ignored
C1–C6 / M1–M6Any CV / MOD output, no gate
R0–RFRandom velocity from a random range
VA–VPVelocity from a mapping variable A–P
S1–S9, S0Slide: the new note starts before the old one stops — legato on mono synths (10–100 % velocity)
SA–SHSlide with a random velocity from random range 0–7

MIDI FX highlights

The Modular FX set (CV1–6, TRG1–6, probability, CBPB, BRK, XMAP…) works here too. Row order: Patch → Program Change → FX1–3 → Notes 1–4 → Aftertouch.
FXDoes
PBNDPitch bend, 2000 = centre, 0000–3FFF.
CTL1-8The 8 CC presets from track setup. A first digit of 1–3 sends on another port’s channel.
CC A-H8 more CCs, controller number set in the step (XXVV).
CATC PAT1-4Channel / per-note polyphonic aftertouch.
NRP1-4 SNRPHigh-resolution NRPN controllers (0–3FFF) / retarget NRPN 4 on the fly. Heavy on MIDI bandwidth.
PCRDChords across the 4 note columns, 31 chord types. A note-off in column 1 with the same chord clears all voices.
VELOOverrule / add / subtract velocity per column — in a table this gives MIDI echoes that fade.
KILLNote-off for column 1–4 (or all) after a set time — staccato shorter than a step.

Track setup worth knowing

SettingWhy you care
Base Midi ChannelChannel 1–16 (a Multi-IO adds TRS / USB host / USB device). Note columns 2–4 can each use another channel.
Record ColumnsHow many columns MIDI recording may fill (the recording polyphony), or force mono into one column.
Clone to ModularNote column 1 also drives the local CV/gate, velocity → MOD out. A hardware synth and a modular voice from one track.
Program ChangeON CHANGE avoids re-send glitches; ALWAYS PRE sends 5 steps early, for gear that wants the change a bar ahead.
Automation LimitThin out automator → MIDI data in five steps: 100, 50, 25, 10 or 5 %. Keep it as low as sounds acceptable.
Control Preset 1–8, NRPN 1–4Which CC / NRPN numbers the FX presets talk to (also automator destinations).

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10 Trigger16 & the other expander tracks

Sixteen drums on one screen, programmed like a drum machine grid.

Needs the Trigger16 expander (assign it in Track Assign). One track drives 16 gate / trigger outputs. The pattern spans three pages:

  • Page 1

    TR1–TR8 trigger columns, same codes as the Modular track (or TR9–16 via swap).

  • Page 2

    FX1–FX3.

  • Page 3

    Patch + the drum matrix (16 columns) + groove.

The drum matrix

    1234 5678 9ABC DEFG
00  ■··· ···· ■··· ····
01  ···· ···· ···· ····
02  ···· ■··· ■··· ····
03  ···· ···· ···· ··■·
Simplified: one character per matrix cell.
Set / clear
SHIFT + ▶ sets a hit; SHIFT + ◀ or SHIFT + PATCH clears it.
Type
each matrix column has its own trigger type and destination in Track Setup (Matrix X Type).
Mute / solo
cursor on a drum, SHIFT + DOWN / UP + START — per drum.
Rotate
SHIFT + OK + ▲ / ▼ shifts one drum’s hits a step, wrapping.

Euclidean fill works per matrix column: SHIFT + OK + ◀ / ▶ removes / adds evenly spaced hits, counted from the cursor row and respecting the pattern length. It rewrites that column, but you can hand-edit the result afterwards. Copy and paste work on the matrix like on any other column: whole rows or any marked part of it, down to single drums — also between Trigger16 and I2C / Multi tracks. OK pre-listens one trigger; SHIFT + DOWN + OK the whole row. Piano Roll mode (Track Setup) turns the 16 columns into semitones from a base note, playing the local CV/gate; the matrix outputs still fire unless you pick a base note past B-8, where the same notes come again without them.

Trigger16 FX

The Modular FX set still applies (CBPB, BRK, XMAP, tables, patches…). Row order: Patch → FX1–3 → trigger columns 1–8 → matrix 1–16.
FXDoes
TR1–TR16Fire any of the 16 outputs with the regular trigger codes.
TRBL TRBHSet outputs 1–8 / 9–16 as a binary number, one bit per output. A counting sequence makes clock dividers.
TREFAll triggers off · swap the columns to 9–16 · toggle the swap.
NOTEPlay the local CV output: 0XX note change only, 1XX note + trigger.
PR12–PR78Probability per column pair (1+2, 3+4, 5+6, 7+8 — matrix outputs included).

The other expander tracks, briefly

  • CV16

    6 columns, each assignable to any of the 16 expander CVs, the local CV/MOD outs or Trigger16 outputs. Past the top note the values become modulator codes driving the expander’s own 8 ASR envelopes (attack, sustain, release) and 8 LFOs per output. Polyphonic MIDI recording up to 6 voices.

  • Dualchord

    4 pages; the first is 4 note columns = the 4 oscillators of one output, so chords are typed in as notes. A voice block adds envelope, 20 filter modes, noise, wavefold and hard sync, with the FX VMOD VENV VFLT VFLD VNOI.

  • I2C / Multi

    6 polyphonic note columns + the same 16-column drum matrix, but every column and every matrix lane picks its own destination — ER-301, Just Friends, distingEX/NT, custom I2C commands, MIDI notes and CCs, samples, local triggers or Trigger16 outputs.

  • Video

    Shader-based video synthesis on the Video expander — chapter 19.

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11 Patches & current values

Change a whole sound state from a single cell — and see everything the track is doing, live.

Patches are presets

A patch is a stored bundle of FX settings — your knob positions, recalled by one step. When the sequencer passes a row with a patch number, every enabled value in that patch is set at once. There are 144 patches in total, shared by all track types: each patch belongs to the type it was created on, so MIDI patches and Modular patches come out of the same 144.

  • Create / open

    OK on the patch column (tuning-fork icon) makes a new patch; SHIFT + OK clones one. PATCH on the number opens the editor. Audio tracks have no patch column — use the PATC FX.

  • Edit

    Left: every FX the track type knows. Right: a value bar. SHIFT + PATCH disables a row (no bar = untouched when fired). OK pre-listens one value; SHIFT + OK fires the whole patch. Name it via the Nerd menu.

Example: patch 00 = “clean” (glide 0, probability 100 %), patch 01 = “loose” (glide on, note probability 50 %). Put 00 or 01 in the patch column at section changes.

Current Values — the track’s state, live

PATCH from the sequencer shows a live list of what the track is doing right now: CV value, glides, last trigger, every probability. Change any row with SHIFT + cursor; OK fires the ones that can be fired. This is the fastest answer to “why is it sliding?” or “why is it skipping notes?” — the sticky FX values are all visible here.

CURRENT VALUES TRACK 1
CV                        000
Glide CV                  040
Glide CV Resolution       000
Trigger Prob. %           050
Row Probability           100
A track that slides and drops triggers: both values are still set from an FX somewhere.

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12 Tables

A sequencer inside every step: arpeggios, ratchets and evolving lines out of a single note.

A table is a 16-step mini-sequence that runs alongside your pattern at its own speed, transposing notes and firing FX. 32 tables; one running table per track. Start one from the table column or the TABL FX.

    HP TPS FX
00  -- --- ---- ---
01  -- +4  ---- ---
02  -- +7  ---- ---
03  00 --- ---- ---
HP
hop: jump to this row when reached — here rows 00–02 loop. RU random jump upwards, RD random jump anywhere.
TPS
transpose the playing note in semitones. 0, +4, +7 = a major triad over whatever note plays. Also RND (random within Range), >>> (step through the allowed notes), *** (no retrigger, MIDI).
FX
any FX of the track type, per table step — trigger codes here make custom ratchets.
SettingMeaning
SourceThe table’s clock: sequencer ticks (INT.TICK) · its own free clock · ticks from FX or mappings · an automator’s zero crossing · a CV input. A table can be clocked by an LFO or an external clock.
SpeedDivider: 1 = every tick (fast), 6 = normal step speed, higher = slower.
Type> Resync (restarts at each table command) · > Loop · > Once · the same three backwards · pingpong Loop 1, Loop 2, Once · Random (random row, over the whole table or only up to the next hop).
ColumnWhich note columns of the pattern the transpose touches — pick MIDI voices individually. Auto-retrigger re-fires the note on every table step (CV/gate and audio tracks).
Range / Allow notesRandom-transpose limits, plus a list of allowed notes that results snap to (Quantize). SET CHORD fills the list from a chord with one OK.

The Nerd menu inserts ready-made presets: Random, Doubles, Triplets, and about 25 chords from triads to 13ths. A table FX can start another table, for chains longer than 16 steps. The MIDI input destination Table Arp writes held keys into a table, built on C-5.

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13 Automators & envelopes

Modulation that runs by itself — LFOs, recorded motion and envelopes without sequencing a step.

AUTOMATE opens the Automators; press it again for the Envelopes.

Automators: 8 slots and a routing matrix

Each slot holds an LFO, a CV input or output, or an envelope tap, and routes to one destination per track via the matrix: CV/MOD outputs, trigger length, FX-column overrule, glides, any probability, gates — on audio tracks pitch, volume, bitcrush, distortion, wavefold and sample position; on MIDI tracks pitch bend, CCs and NRPNs. OK starts / stops a slot.

LFO settingNotes
WaveSine, triangle, sawtooth, pulse, white noise, walking noise (a smooth random walk), and the 12 sample slots SMPL 0–SMPL B — a sample played as one LFO cycle. The field draws the actual wave.
ClockFree / 100× slower / synced to ticks, rows or steps (multiplied and divided) / slot 0–7 — clock one LFO from another for FM. n*STEP and STEPS fit whole cycles to steps; a stepped LFO resets on the main-clock zero crossing.
Amp / Offset / InvertAmplitude can be modulated by another slot (AM). Offset shifts the centre.
Bit / Phase / Reset1–12-bit steppiness; start phase (the pulse width on pulse; called DEEP on walking noise, where it sets how far it wanders); reset manually, from the ASL FX, or from another slot.

Everything here is also controllable per step with the ASL0-7 FX — start, stop or retune an LFO on beat 3 of bar 4.

Automator Record — a CV recorder

Select a SMPL wave on an LFO; the status line says PRESS OK TO RECORD. The record window captures a live signal into that sample slot as a 12-bit shape locked to the main clock, so it replays in time at any tempo. Sources: CV IN 1–4, CV OUT 1–6, MOD OUT 1–6, any mapping row, the variables A–P. Set the length in steps; recording starts on the next main-clock zero crossing. With the window open, SHIFT + TABLE (RECORD) or a mapping row also arms it. The slot is pre-listened live through the LFO while you record.

Envelopes: 8 × ADSR, patchable anywhere

Each has Attack (with peak level), Decay, Sustain, Release, Offset and a type: 1 Shot (fire and run through), AD-SR (holds sustain while gated) or Loop — each with a linear (LIN) or exponential (EXP) curve. Sources: track gates 1–6, audio part starts, CV inputs, another envelope’s start or end (chaining), or clone. Destinations: CV 1–6, MOD 1–6, or per-part audio volume, pitch, bitcrush, distortion, wavefold — a built-in VCA for the audio tracks.

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14 Project, Setup & samples

The settings that make saving, clocking and playing live painless.

Project screen — saved with the song

ItemWorth knowing
Tempo1–500 BPM. Hold SHIFT + OK + cursor to nudge it, like syncing records.
Swing / Transpose / ScaleGlobal swing (internal clock only); global transpose (applies on the clock zero crossing unless you force it with OK); global scale → chapter 16.
Load / SaveSaving backs up the old file first (10 rotating backups). Autoload of the last project is in Setup. Projects from older firmware always load.
Clock IN / OUTInternal, modular clock (1/16 or 24 ppqn), MIDI clock (TRS / USB) or DIN Sync. SHIFT + PATCH switches from external to internal mid-set. Clock out: 1/16, DINSYNC24, or disabled — then the clock and reset jacks become two free trigger outputs.
Edit ModeOff = nothing editable, and the live-jump features unlock (OK jumps to a pattern). Turn it off on stage.
Live Cue / Main ClockThe grid for double-START launches; the master step count (shorten below 64 for odd meters — all patterns cap there).
ReorganizeClean Patterns / Clean Tables / Clean Patches release unused slots; Sort Patterns reorders them — OK grabs and drops a pattern, Pack moves all used ones to the top, nothing changes until Apply, which renumbers every reference in the song.
NerdScope, Backup/RestoreChapter 20.

Setup screen — machine-wide

SHIFT + PROJECT (SETUP). The settings are grouped under headers: Hardware / Expanders · Input / Navigation · Triggers · New Pattern Defaults · Playback / Clock / Record · Files / Project · Display / UI · Maintenance / System, plus Encoder & Multi-IO Buttons. The cursor skips the headers. Rows for hardware that isn’t selected are greyed out but still editable.

The ones people use most: Edit Steps (auto-advance after entry) · Pattern Launch Normal or Sync (new patterns land on the main-clock zero crossing) · Auto Fill-In / Remove Trigger (notes bring their triggers along) · Autogate + timeout · Reset FX on Stop (clears sticky glides and probabilities at every stop — recommended) · Show Decimal · Play editing FX off (don’t execute the FX under the cursor while editing live) · Pre-Record Countdown · Mainclock Progressbar horizontal or vertical · row highlighting, screensavers, key repeat, colours and fonts.

Sample memory rules

12 slots sharing 180 kB. Each sample is stored at 8 bit or — for WAV files with more than 8 bits — 12 bit, chosen in the load browser with ◀ / ▶; the size updates as you switch, and 12-bit costs double. WAV (8, 16, 24, 32-bit and float, mono or stereo) or RAW. Long or high-rate files can be resampled to a lower rate on load. Pre-listen in the browser with SHIFT held. Old tracker trick for longer samples: record them pitched up, play them pitched down. Sample blocks (all 12 slots as one set) swap the whole kit — even mid-song with LSMP. Samples in projects from older firmware load as 8-bit; reload the WAV to get 12 bit.

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15 Inputs, recording & MIDI setup

Get voltages and MIDI in — play it, record it, or let it drive the machine.

The 4 CV inputs — two jobs

Set up in PROJECT → CV Input/Gamepad.

  • Live input

    Route an input to: transpose a track (or all), pass or quantise straight to any CV / MOD / trigger output, play samples (gate, pitch, offset, slot per input), or move the sequencer cursor with X/Y voltages and start / stop patterns from gates.

  • Recording

    Step-based: notes, MOD values, gates or triggers land in the playing step. CV NOTE + GATE pairs two inputs, with a settable delay for slewing keyboards — the right choice for recording from a CV keyboard.

SHIFT + TABLE (RECORD) arms and disarms. Recorded values also play through, so you hear what you put in. While recording, hold TABLE to erase the notes of the steps passing by. CURSOR CV/GATE mode types notes at the cursor from a CV keyboard instead, no playback needed (Edit Mode on). On the trigger column of a playing pattern, OK taps triggers in.

Pre-Record Countdown

Setup → Playback / Clock / Record. Set a count-in of 1–16 beats (1 beat = 4 steps) and, optionally, a beep on one audio output or a pulse on a trigger output. When you arm recording on the internal clock, a full-screen countdown runs; record arms on the last beat and playback starts exactly at zero. SHIFT + STOP cancels.

MIDI / I2C setup — the routing hub

BlockWhat you do with it
Clock out + SPPPick which ports (TRS / USB host / USB device) send clock and start / stop; optionally send and receive Song Position Pointer so a DAW loop and the NerdSEQ stay together.
Input Assign ×16Map a port + channel (or learn it with OK) to: play a track like a MIDI-to-CV converter · record into a track (polyphonic on MIDI and CV16) · transpose a track or all · Step Input · launch or jump rows by note · mute / solo by note · Table Arp · User Harmonic scale lock · merge / thru to another port.
FiltersStrip velocity, aftertouch, program change, pitch bend or CC before recording. The incoming-MIDI monitor at the bottom answers “is it even arriving?”.
Note IN OffsetFix octave mismatches between manufacturers once, here — not by transposing patterns.
LaunchpadNovation Launchpads become a live pattern-launch grid mirroring the sequencer colours (Multi-IO USB host, or a Pro via DIN).
I2C ports A / BEach is leader (ER-301, distingEX/NT, Just Friends, TipTop ART…) or follower (16n faderbanks — up to 4 per port, 64 faders). Faders arrive as mapping sources.

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16 Scales & random ranges

Keep notes in key and make randomness musical.

Scales

PROJECT → Scale → OK. Pick from 90 scales (Major, Minor, the modes, pentatonics, Hirajoshi, Pelog, Messiaen modes, whole-tone…), all of them editable, including per-note fine tuning — so microtonal scales work on CV, audio and I2C (not MIDI). Set a keynote and a direction: snap up, down, or a coin flip.

After the 90 come four User Harmonic scales (5A–5D). They are not saved: you play them from a MIDI keyboard (Input Assign → User Harmonic), the held notes become the scale and stay latched after you let go. A live scale lock.

  • Global

    One scale for everything…

  • Per track

    …each track follows, opts out, or forces its own…

  • Edit / input

    …and note entry and MIDI input can be quantised too.

Random ranges

16 user ranges (min–max %), used by every random function: RN0–RNF notes, R0–RF voltages, random FX, random trigger codes. Example: range 2 set to 30–90 % makes R2 in a MOD column produce 30–90 % of the output range instead of anything. Nerd menu → Randomize range rolls the dice on whatever the cursor touches, inside the selected range.

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17 Fill Pattern

Let the machine write a starting point — notes, drums and modulation from a few rules.

The Fill Pattern screen generates a whole pattern, or the marked part of one, from rules you set. It works on every track type except Video. Open it from the Nerd menu (SHIFT + AUTOMATE) in the Sequencer or Pattern screen → Fill Patterns.

  • What

    Three toggles at the top: Notes, Triggers, Mod (off / pitch / notes). Only what is on gets written.

  • How much

    Ranges and densities per section: note range, trigger types, drum mask, MOD range, sample, volume and velocity ranges.

  • Where

    Scale and key, then the spread: by density, every X steps, Euclidean, or blocks — with a direction, behaviour and offset.

SettingChoices
IntervalDensity (random) · Every X steps · Euclidean · Block (X filled, X empty…)
Range DirectionAscending · Descending · Random · Triangle · Sine — how values are taken from a range across the pattern
Fill BehaviourOverdub · Only empty fields · Clear & fill
Remove %Thin out the result afterwards

Without opening the screen

Nerd menu
on Fill Patterns, SHIFT + OK fills straight away with the last settings; SHIFT + ▶ does a Magic Fill — random settings for an instant result.
SPFX
SPFX 013–01C fill or magic-fill the playing pattern of a track or the whole row from inside a sequence, some only while Record is armed.
Mappings
every fill parameter and action is a mapping destination (GLOB FILL), and the Fill screen updates live — a pattern can rewrite itself while it plays.

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18 Mappings

The patch bay that can calculate — the chapter for when the machine should play itself.

SHIFT + AUTOMATE twice (Nerd menu, then Mappings). 70 rows, each one sentence — source → destination — evaluated about 1000 times a second. CV in → LFO speed, MIDI CC → row probability, envelope 3 → BPM. Start with one row.

MAPPING Hex:000 Dec:0000 Bool:0
00  CV   IN 1  TH    >  TRCK  TRK3  MUTE  · a gate on CV in 1 mutes track 3
01  GLOB RAND  ----  >  CV    PTCH  CV 1  · a new random pitch every sweep
02  ENV  #  3  GATE  >  ----  ----  ----  · 1 while envelope 3 is gated
Three columns of source, three of destination: base, function, extra. Values are 0–FFF; gates are 0 / 1. The top line shows the live result of the row under the cursor.

Entering a row — the Mapping Selector

With Edit Mode on, OK on any field opens a list of everything that field can hold, each with its four-letter name and a short description. Picking a base steps on to its functions, picking a function steps on to its extras — a whole source or destination in three presses; ◀ walks back. CALC and SKIP get a small editor that shows the finished sentence, e.g. Divide 4 by VarC. You don’t need to learn the abbreviations; the selector explains them.

The vocabulary, compressed

GroupHighlights
SourcesCV ins and outs · trigger states, including Trigger16 / Dualchord outputs and the four audio voice gates · per-track probability, last note, row, run state · automators · envelopes (output, gate, stage, settings) · MIDI notes, velocity, CC, NRPN, bend (with learn) · I2C faders · gamepad, PC keyboard, Multi-IO buttons and encoders, the NerdSEQ’s own buttons · clock states, BPM, random, record mode.
CALC72 operations: arithmetic, comparisons (IF → 0/1), logic, flip-flop, sample & hold, counters, slew, Schmitt trigger, crossfade, curves, scale quantise, probability, lookup tables… Also usable as a destination, for two calculations in one row.
SKIP / CTRLSkip 1–16 rows when a condition holds (if-blocks). Blocks that only run when called: XMAP / XXMP (from a pattern’s XMAP FX), XLOD (also once after project load — for presets or auto-start), XSHT (once per edge).
DestinationsEvery CV / MOD / trigger, including expanders and each drum-matrix cell · mute, solo, transpose, clock, pattern length, Euclidean fill per track · write notes into pattern steps, or with PNC1–PNC8 into the row a track is playing right now · automator and envelope settings · audio engine · MIDI / I2C out · tables · tempo, swing, scale · fill parameters · scope inputs · press buttons, switch screens.
Variables16 variables A–P, plus every row’s result is readable by other rows. Watch them in the Variable screen (PATCH from the mapping screen).

How it runs

A destination fires when its row’s source changes — not on every sweep. That keeps MIDI and I2C quiet, but it is tracked per row: if two rows write to the same destination, each only fires on its own changes. CALC FORC forces a write; use it with care on MIDI, where 1000 messages a second will flood the line. On this screen STOP stops the mapping and START runs it again (pressed once more, they work the sequencer as usual); SHIFT + OK runs the row under the cursor once — a single-step debugger. Rows export to and import from SD via the Nerd menu.

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19 Expanders & extras

More outputs, more ports, more machines — never more tracks.

Expanders never add tracks — always 6 + 2. They add destinations you assign tracks to. NSA expanders daisy-chain (up to 4, each on its own channel jumper); MIDI expanders use the PAD-MIDI port. Power off before connecting anything.

ExpanderAdds
Multi-IO3 independent MIDI ports (TRS-A, USB host for Launchpads and keyboards, USB device — your computer sees “XOR NerdSEQ”), 2 I2C ports, an endless edit knob and three buttons X / Y / Z. The ART add-on sequences TipTop ART modules polyphonically over one cable.
Midi-IO / TRS-AClassic single MIDI in / out (DIN or TRS-A). The Midi-IO also has the Sega gamepad port.
Trigger1616 gate / trigger outputs with LEDs, the drum-matrix pattern screen.
CV1616 CV outputs (±5 V or 0–10 V) with 8 ASR envelopes + 8 LFOs on the expander, glide per output, polyphonic sequencing.
Dualchord2 × 4 oscillators, each running sine + triangle + saw + pulse at once, morphing, detune spread, 8 LFOs, 4 assignable knobs, 2 trigger outputs, and a voice block with envelope, filter, noise, wavefold and hard sync.
More Video-IOHDMI / composite copy of the screen, a USB PC keyboard (full tracker layout, F-keys jump to screens, media keys usable as mapping sources), and GLSL shader video synthesis from a Video track.
Sega gamepadA Genesis controller: navigation, assignable buttons for gates, triggers, samples, mute, jump — and a mapping source.

The Multi-IO knob and X / Y / Z

Press a button to pick the knob’s mode; its LED shows which one is active.

  • X — value

    The knob edits whatever is under the cursor, like the cursor keys. Hold X while turning for bigger steps.

  • Y — notes

    In a Modular pattern, turning writes a note with a trigger at the cursor. Holding Y while turning removes them.

  • Z — Euclidean

    Turning adds or removes Euclidean triggers from the cursor row. Holding Z while turning shifts the trigger column.

On other track types: on MIDI, Audio, Dualchord and CV16 tracks, Y changes the note under the cursor (holding Y removes it); Z also works on Audio and Dualchord tracks. On Trigger16 and I2C tracks, both Y and Z add or remove Euclidean hits in the drum-matrix column you last selected, and holding the button shifts that column. Each button and the knob can be switched off in Setup → Encoder & Multi-IO Buttons, and all of them are mapping sources (EXT BUTN MIOX…, EXT MENC), so you can give them your own jobs. To restart a Multi-IO: Setup → Midi Expander → SHIFT + OK.

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20 NerdScope & backup over MIDI

See your modulation, and get files on and off the card without taking it out.

NerdScope

A built-in four-channel oscilloscope: PROJECT → NerdScope. The traces are fed from the mapping screen: map anything to GLOB SCP1–SCP4 (scope inputs 1–4) and, for a trigger, to GLOB SCTV.

SettingChoices
Run / Scope 1–4OK toggles the scope and each trace.
Trigger Type / LevelFree running, rising, falling, or both edges of the trigger input; level 1–4095.
Timebase200 ms … 20 s per sweep, or 64 main-clock steps. Then X/Y modes (20 ms … 1 ms refresh): input 1 against input 2 draws a figure.

Backup & restore over MIDI

PROJECT → Backup/Restore. ◀ / ▶ picks the port (TRS, USB host or USB device — the USB ones need a Multi-IO). On the computer, open the receiver page in a browser with WebMIDI: NerdSEQ backup.

  • Backup

    The browser opens at the root of the card and lists every file. OK sends one file; SHIFT + OK sends every file in the folder you are browsing (not subfolders). Hold STOP to abort between files.

  • Restore

    Sends a file from the computer to the card. A transfer started from the computer on another screen asks first (START = accept, STOP = decline). A received NERDSEQ.HEX opens the Firmware Update window.

Transfers are checksummed and paced to the speed of a MIDI cable, so a large project takes a while. Transfers are refused while the sequencer runs.

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21 Panic, tips & cheat sheet

When it squeals, sticks or drifts — the fixes, on one page.

When it all goes wrong

SymptomFix
Sound won’t stopSHIFT + STOP twice = stop all sounds. MIDI CC 78 also kills all notes. A single audio track: STOP while it’s stopped.
Notes glide or skipA sticky FX (glide, probability) is still set. Nerd menu → Reset Track FX, or Reset All FX. Switch on Reset FX on Stop in Setup and this stops happening.
A key seems stuckHold SEQUENCER + AUTOMATE + STOP to release all keys. Disable the Sega / Video-USB settings if that hardware isn’t connected.
Deleted by accidentNerd menu → Undo (one step, per screen). Saves back up 10 deep in the backup folder.
Track out of syncNerd menu → Resync Track / Resync All (lands on the next clock zero crossing).
Firmware updateNERDSEQ.HEX in the card’s firmware folder. Setup → Firmware Update/Reset, or at power-on: hold SHIFT + PATTERN (COPY) + ▲ — the cursor up key, not the UP button. The countdown runs 20 s; ◀ aborts. Interrupted? Do it again — the bootloader stays intact.

The combinations that do most of the work

SHIFT + ◀ ▶ ▲ ▼
change values (small / big)
SHIFT + PATCH
DELETE: clear / note-off / disable
OK
create / confirm / pre-listen / open a selector
SHIFT + OK
clone / presets / fire a whole patch
SHIFT + SEQUENCER
MARK: start marking; again: grab
SHIFT + PATTERN
COPY: paste (+ DOWN = insert)
START on a mark
loop the marked rows live
SHIFT + DOWN / UP + START
mute / solo
SHIFT + OK + ◀ ▶
on triggers: Euclidean fill
hold PATTERN / TABLE + cursor
browse patterns / tables
OK, Edit Mode off
live-jump the player to the cursor
SHIFT + AUTOMATE
NERD: the Nerd menu; twice: Mappings
SHIFT + TABLE
RECORD: arm / disarm
SHIFT + PROJECT
SETUP

This is only the start

This guide is a selection to get you started, not the whole machine. Many of the deeper functions are not covered here at all: the Video track and its shader synthesis, the VEX setup, the full I2C command sets, the CV16 and Dualchord track setups, calibration, Launchpad layouts, the PC keyboard, pattern import and export, and most of the 72 CALC operations, to name a few. The manual covers all of them, and much more, in detail. When something here makes you curious, look it up there.

Firmware versions

As of 9 November 2026, this guide is valid for the following firmware versions:

DeviceFirmware
NerdSEQV3.03
Multi-IOV1.2
Video ExpanderV3.03
DualchordV1.4
CV16V1.2
Trigger16V1.1

Condensed from the NerdSEQ User Manual V3.03 by XOR Electronics, based on the original field guide. Read the manual for the edge cases, and get it from the XOR downloads page. The firmware keeps growing.

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